Strong AI makes the bold claim that computers can be made to think on
a level (at least) equal to humans and possibly even be conscious of
themselves. Weak AI simply states that some "thinking-like" features
can be added to computers to make them more useful tools... and this
has already started to happen (witness expert systems, drive-by-wire
cars and speech recognition software). What does 'think' and
'thinking-like' mean? That's a matter of much debate.
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An entity set may not have sufficient attributes to form a primary key, and its primary key compromises of its partial key and primary key of its parent entity, then it is said to be Weak Entity set.
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Tuesday, May 13, 2008
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Partial Key:
It is a set of attributes that can uniquely identify weak entities and that are related to same owner entity. It is sometime called as Discriminator.
Alternate Key:
All Candidate Keys excluding the Primary Key are known as Alternate Keys.
Artificial Key:
If no obvious key, either stand alone or compound is available, then the last resort is to simply create a key, by assigning a unique number to each record or occurrence. Then this is known as developing an artificial key.
Compound Key:
If no single data element uniquely identifies occurrences within a construct, then combining multiple elements to create a unique identifier for the construct is known as creating a compound key.
Natural Key:
When one of the data elements stored within a construct is utilized as the primary key, then it is called the natural key.
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(Don't say you have one, but give one that is really a "positive in disguise." I am sometimes impatient and do to much work myself when we are working against tight deadlines." Or "I compliment and praise my staff, but feel I can improve." )
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Friday, May 09, 2008
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It depends what the game does. If it's a two-player board game,
look into the "Mini-max" search algorithm for games . In
most commercial games, the AI is is a combination of high-level
scripts and low-level efficiently-coded, real-time, rule-based
systems. Often, commercial games tend to use finite state machines
for computer players.
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Monday, November 05, 2007
Tags
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system,
search,
AI,
games,
two-player,
board game,
Mini-max,
algorithm,
commercial games,
high-level scripts,
low-level,
efficiently-coded,
real-time,
rule-based
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That should not be so simple. AI is a scientific and engineering discipline depending on
sophisticated Computer Science techniqes, mathematics, etc. It also
is sub-divided into many distinct subfields. It is not really practical to expect to understand the technical
details of AI from a USENET forum.
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