Statistical AI, arising from machine learning, tends to be more
concerned with "inductive" thought: given a set of patterns, induce
the trend. Classical AI, on the other hand, is more concerned with
"deductive" thought: given a set of constraints, deduce a conclusion.
Another difference, is that C++ tends to be a favourite language for statistical AI while LISP
dominates in classical AI.
A system can't be truly intelligent without displaying properties of
both inductive and deductive thought. This lends many to beleive that
in the end, there will be some kind of synthesis of statistical and
classical AI.
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Asynchronous Time-Division Multiplexing. Method of sending information that resembles normal TDM, except that time slots are allocated as needed rather than preassigned to specific transmitters. Compare with FDM, statistical multiplexing, and TDM.
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Saturday, May 10, 2008
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It is a statistical measurement correlating a stock's price change with the movement of the stock market. The beta is an indicator or statistical measure of the relative volatility of a stock, fund, or other security in comparison with the market as a whole. The beta for the market is 1.00. Stocks with betas above 1.0 are more responsive to the market, but are also more risky investments. Stocks with a beta below 1.0 tend to move in the opposite direction of the market. For example, if the market moves 10%, a stock with a beta of 3.00 will move 30%; a stock with a beta of .5 will move 5%.
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Saturday, April 26, 2008
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Ping is a computer network tool used to test whether a particular host is reachable across an IP network. It works by sending ICMP "echo request" packets to the target host and listening for ICMP "echo response" replies. ping estimates the round-trip time, generally in milliseconds, and records any packet loss, and prints a statistical summary when finished.
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Sunday, January 20, 2008
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It depends what the game does. If it's a two-player board game,
look into the "Mini-max" search algorithm for games . In
most commercial games, the AI is is a combination of high-level
scripts and low-level efficiently-coded, real-time, rule-based
systems. Often, commercial games tend to use finite state machines
for computer players.
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Monday, November 05, 2007
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system,
search,
AI,
games,
two-player,
board game,
Mini-max,
algorithm,
commercial games,
high-level scripts,
low-level,
efficiently-coded,
real-time,
rule-based
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That should not be so simple. AI is a scientific and engineering discipline depending on
sophisticated Computer Science techniqes, mathematics, etc. It also
is sub-divided into many distinct subfields. It is not really practical to expect to understand the technical
details of AI from a USENET forum.
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Monday, November 05, 2007
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