A PC video camera is a digital video camera that enables users to capture video and still images and then send to capture video and still images and then send or broadcast the images over the internet .A web cam is a video camera that display its output on a web page .A video conference is a meeting between geographically separated people who use a network or the internet to transmit audio and video data.
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Hypertext Markup Language. A markup language for hypertext documents on the Internet. HTML enables the embedding of images,
sounds, video streams, form fields, references to other objects with URLs, and basic text formatting.
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Tuesday, May 13, 2008
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Enhanced Data GSM Environment (EDGE) is a new, faster version of GSM. EDGE is designed to support transfer rates up to 384Kbps and enable the delivery of video and other high-bandwidth applications. EDGE is the result of a joint effort between TDMA operators, vendors and carriers and the GSM Alliance.
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Monday, May 12, 2008
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Basic Rate Interface. ISDN interface composed of two B channels and one D channel for circuit-switched communication of voice, video, and data. Compare with PRI.
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Saturday, May 10, 2008
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Asynchronous Transfer Mode. International standard for cell relay in which multiple service types (such as voice, video, or data) are conveyed in fixed-length (53-byte) cells. Fixed-length cells allow cell processing to occur in hardware, thereby reducing transit delays. ATM is designed to take advantage of high-speed transmission media such as E3, SONET, and T3.
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Saturday, May 10, 2008
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Media access method used in 100VG-AnyLAN that uses a hub that can handle multiple transmission requests and can process traffic according to priority, making it useful for servicing time-sensitive traffic such as multimedia and video. Demand priority eliminates the overhead of packet collisions, collision recovery, and broadcast traffic typical in Ethernet networks.
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Saturday, May 10, 2008
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GDI is an acronym for Graphics Device Interface. The GDI allows you to draw on your windows. It is a device independent output model in the sense that the graphics code that you write for drawing will work on any video output which has a Windows driver. In order to avoid one window interfering with another while drawing output on the screen GDI uses a mechanism called as device context to avoid this conflict. So when a window draws on a screen, printer or any other output device, it doesn't output pixels directly on the device. Instead it draws to a logical surface represented by a "device context" (DC). A DC is a data structure that has all information that GDI needs to know. Before a Windows program draws anything on the screen it acquires a DC handle from the GDI and then passes this handle back to the GDI each time it calls the GDI output function. In MFC a DC encapsulates the GDI functions that a program uses to generate output. MFC's CDC class wraps a Windows device context and the GDI functions into one package. CPaintDC and CClientDC are subclasses of CDC and represent the different types of device contexts that windows applications use. E.g. CDC* pDC = GetDC(); //do some drawing Release (pDC);
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Saturday, May 10, 2008
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